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Adjarabet: Solving retention with a gamified progression system
Gamified achievements module designed to boost long-term retention through timed missions, level progression, leaderboard competition, and an interconnected reward ecosystem.
App name
Adjarabet
My role
Product designer
Platform
iOS / Android


While Adjarabet successfully attracts new players, many users fail to develop long-term engagement habits.
Players interact with games in isolated sessions rather than experiencing
a continuous journey of achievement and status growth.
The opportunity is to introduce a gamified progression system that gives players clear goals, visible progress, and reasons to come back, while keeping the experience enjoyable and not pushy or overwhelming. not by adding isolated features like a badge here or a leaderboard there, but by creating an interconnected ecosystem where timed missions, level progression, achievements, and competitive rankings all feed into each other, giving players meaningful reasons to return daily.
Lack of goals
No Daily Hooks
The lack of time-sensitive engagement triggers that create habit-forming daily login patterns.
Lack of social motivation
No sense of progress
How might we introduce a gamified progression system (including time-based missions, levels, rewards, and leaderboards) that creates long-term motivation and encourages players to return daily while keeping the experience intuitive and exciting?
Players stay longer when they feel progress, not just luck
Motivation
Users crave recognition for their skill and
frequency of play, beyond just the winnings.
Examples
Tier-based exclusive events, visible profile
badges, and personalized milestone
bonuses.
Social Comparison
Players are motivated by status and competition. Seeing other players perform better often triggers increased effort to climb the leaderboard.
Leaderboards introduce: ranking, prestige and competition
🔥
Achievement oriented
Motivation:
completing goals | level up | collecting badges
They respond well to:
👑
Competitive
Motivation:
outperforming others | climbing ranks | status
They respond well to:
🎁
Reward-Oriented
Motivation:
rewards | bonuses | unlockables
They respond well to:
Analyzed various type of products in mentioned direction such as Achievement - Leaderboard and etc. What were they doing right and what could be improved.

One of the biggest game on the market at this moment - Analyzed their gamification’s Core loop ecosystem.

FOMO Timer
3 Cadences

Low friction

Daily anchor

Progressive Gated content
Level-gated
Social & Award driver
> Timed missions reset (daily / weekly / event)
> Free spins to use
> 1720 XP to Platinum
> 45 positions to Silver tier
> Achievement at 24/50 (near miss)
> Lucky wheel available
TimeFree spins → gameplay → more XP → level up → unlock missions → more spins
XP multiplier reward → faster leveling → higher leaderboard → better rewards






Thank You.
For diving deep into the Gamification Ecosystem. This journey is
about more than just points. it's about crafting experiences that
resonate.
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